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virtual eColorSpaceType | getColorSpaceType ()=0 |
| Retrieves the color space type.
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virtual uint8 | getNumComponents ()=0 |
| Retrieves the number of components that are in colors in this color space.
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virtual bool | getComponentsHaveSameRange ()=0 |
| Checks if this color space has the same range for all its components. Some color spaces (such as Lab and ICC) may not have the same range for all its components. If a color space does have the same range for all its components, you only need to call getComponentRange() once to find the range for all components.
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virtual bool | getComponentRange (int component, float &low, float &high)=0 |
| Retrieves the expected range of component values for a given channel, if applicable.
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virtual eRenderingIntent | getDefaultRenderingIntent ()=0 |
| Retrieves the default rendering intent for this color space.
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virtual EDLRawString | getColorantName (uint8 component) const =0 |
| Determine the colorant name for a colorant index. If a colorant name cannot be determined, an IEDLError with type EDL_ERR_NO_COLOR_NAME will be thrown. Cannot be called on Indexed or LAB color spaces. For device spaces and simple ICC color spaces, the basic process color name will be returned (ie one of Gray, Red, Green, Blue, Cyan, Magenta, Yellow, Black as appropriate).
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virtual bool | equals (const IDOMColorSpacePtr &colorSpace, bool exact=false)=0 |
| Determines if the given color space is equivalent to this color space.
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virtual bool | similar (const IDOMColorSpacePtr &colorSpace, eRenderingIntent intent, eBlackPointCompensation bpc)=0 |
| Determines if the given color space is very similar to this color space for the given rendering intent. Color spaces are tested via selective sampling and are considered similar if the samples show the same results to a 10 bit accuracy. This can be an expensive operation for complicated color spaces.
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virtual const CClassID & | getClassID () const =0 |
| Returns class ID of IEDLObject.
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virtual bool | init (CClassParams *pData) |
| The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory.
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virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
| Create a copy of EDLObject.
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virtual void | addRef () const =0 |
| Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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virtual bool | decRef () const =0 |
| Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
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virtual int32 | getRefCount () const =0 |
| Retrieve the current reference count of the actual object pointed to.
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virtual | ~IDOMHashable () |
| Virtual destructor.
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virtual bool | hash (uint64 &hash)=0 |
| Retrieve a hash for this object.
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virtual uint64 | hashE () |
| As hash(), but throws an exception if the operation fails.
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IDOMColorSpace interface.
A color space describes a range of colors appropriate to a given context. A device color space describes the range of colors that a camera can see, a printer can print, or a monitor can display, and is tied to the device it describes. Editing color spaces, on the other hand, such as Adobe RGB or sRGB, are device-independent, determining a color range you can work in. They are designed to be gray balanced, such that colors with equal amounts of red, green, and blue appear neutral, and allow you to edit images in a controlled, consistent manner. Editing spaces also are perceptually uniform; that is, changes to lightness, hue, or saturation are applied equally to all the colors in the image.
Instances of these objects may throw IEDLError exceptions on failure.
virtual EDLRawString IDOMColorSpace::getColorantName |
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uint8 | component | ) |
const |
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pure virtual |
Determine the colorant name for a colorant index. If a colorant name cannot be determined, an IEDLError with type EDL_ERR_NO_COLOR_NAME will be thrown. Cannot be called on Indexed or LAB color spaces. For device spaces and simple ICC color spaces, the basic process color name will be returned (ie one of Gray, Red, Green, Blue, Cyan, Magenta, Yellow, Black as appropriate).
- Returns
- EDLRawString On success, the colorant name.