Mako 7.4.0 API
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An abstract base class for communicating halftone information to the Jaws renderer, for use with renderScreened() and renderScreenedToFrameBuffers() More...

Classes

class  JawsMako::IJawsRenderer::CSpotHalftone
 Description of a simple spot halftone, at 45 degrees, using Jaws's default spot function. Used for monochrome rendering. More...
 
class  JawsMako::IJawsRenderer::CColorSpotHalftone
 Description of spot halftones, using Jaws's default spot function. Used for color halftoned rendering. Analogous to a PostScript Type 2 Halftone; please refer to section 7.4.6 of the PostScript language reference manual. When rendering to RGB, there must be three angles. (Red, Green and Blue respectively). For CMYK output, there must be four (Cyan, Magenta, Yellow and Black respectively). More...
 
class  JawsMako::IJawsRenderer::CThresholdArrayHalftone
 Description of a Type 3 8-bit threshold array halftone for use with monochrome rendering. Please refer to section 7.4.5 of the PostScript language reference manual, 3rd edition. More...
 
class  JawsMako::IJawsRenderer::CColorThresholdArrayHalftone
 As per CThresholdArrayHalftone, but for use with color rendering. There is a single width and height, but a threshold array for each color being rendering. One threshold array must be specified for each color being rendered. When rendering to RGB, there must be three thresholds (Red, Green and Blue respectively). For CMYK output, there must be four thresholds (Cyan, Magenta, Yellow and Black respectively). More...
 
class  JawsMako::IJawsRenderer::CThresholdHalftone
 A halftone representing a simple threshold. Used for monochrome rendering. More...
 
class  JawsMako::IJawsRenderer::CEDSHalftone
 A halftone representing an error diffusion screen. Allows the production of results containing a variable number of gray levels per channel using a range of error diffusion screens. More...
 

Detailed Description

An abstract base class for communicating halftone information to the Jaws renderer, for use with renderScreened() and renderScreenedToFrameBuffers()