A single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats. More...
Classes | |
class | IDOMColor |
Holds a single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats. More... | |
Enumerations | |
enum | eBlackPointCompensation { eBPCUnset = -1 , eBPCDefault = 0 , eBPCOn = 1 , eBPCOff = 2 } |
Black point compensation enumeration. | |
enum | eRenderingIntent { eRenderingIntentUnset = -1 , ePerceptual = 0 , eRelativeColorimetric = 1 , eSaturation = 2 , eAbsoluteColorimetric = 3 } |
Rendering intent enumeration. | |
A single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats.
The color values themselves cannot be interpreted without reference to the referenced color space.
IDOMColor nodes are used to specify the colors of lines and strokes, not of images. Hence if an ArcSegment is drawn with a blue line, the blue is specified by an IDOMColor node.