Mako 8.2.0 API
MakoCore SDK API Documentation
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edlquartz.h
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1/*
2* Copyright (C) 2012 Global Graphics Software Ltd. All rights reserved.
3*
4*/
5
14
15#include "TargetConditionals.h"
16
17#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
18#import <UIKit/UIKit.h>
19#else
20#import <Cocoa/Cocoa.h>
21#endif
22#include <edl/isession.h>
23#include <edl/edltypes.h>
24#include <edl/idomnode.h>
25#include <edl/edlgeom.h>
26
28
29@interface EDLQuartzRenderer : NSObject
30{
31@private
32 void *renderPriv;
33}
34
36- (id) initWithSession:(ISessionPtr) session;
37
39- (BOOL) drawNode:(IDOMNodePtr &) node toContext:(CGContextRef)context;
40
43
44@end
45
#define _USING_EDL_NAMESPACE
Definition edlnamespaces.h:77
EDL "standard" types including known bit-length signed and unsigned integer type[def]s and definition...
Definition edlquartz.h:30
void releaseCaches()
Release memory in caches. Useful when the system is running low on memory.