15#include "TargetConditionals.h"
17#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
18#import <UIKit/UIKit.h>
20#import <Cocoa/Cocoa.h>
36- (id) initWithSession:(ISessionPtr) session;
39- (BOOL) drawNode:(IDOMNodePtr &) node toContext:(CGContextRef)context;
#define _USING_EDL_NAMESPACE
Definition edlnamespaces.h:77
EDL "standard" types including known bit-length signed and unsigned integer type[def]s and definition...
Definition edlquartz.h:30
void releaseCaches()
Release memory in caches. Useful when the system is running low on memory.