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Mako 8.2.0 API
MakoCore SDK API Documentation
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A renderer that allows painting of EDL DOM into a Quartz2D Core Graphics context. Currently only XPS-compatible DOM is supported. The renderer is reentrant and can be used on multiple threads, providing that the destination context supports this. The renderer also caches certain objects to improve performance of repeat renders. More...
#include "TargetConditionals.h"
import <Cocoa/Cocoa.h>
#include <edl/isession.h>
#include <edl/edltypes.h>
#include <edl/idomnode.h>
#include <edl/edlgeom.h>
Go to the source code of this file.
Classes | |
class | EDLQuartzRenderer |
A renderer that allows painting of EDL DOM into a Quartz2D Core Graphics context. Currently only XPS-compatible DOM is supported. The renderer is reentrant and can be used on multiple threads, providing that the destination context supports this. The renderer also caches certain objects to improve performance of repeat renders.