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Mako 8.2.0 API
MakoCore SDK API Documentation
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#include <edl/iedltree.h>
Public Types | |
typedef CSmartPtr< IEDLTreeNode< T > > | IEDLTreeNodePtr |
Public Member Functions | |
virtual | ~IEDLTreeNode () |
virtual bool | getData (T &data) const =0 |
virtual void | setData (const T &data)=0 |
virtual uint32 | getChildrenCount () const =0 |
virtual IEDLTreeNodePtr | getChild (uint32 index)=0 |
virtual IEDLTreeNodePtr | getParent ()=0 |
virtual bool | insertChildAt (uint32 index, const IEDLTreeNodePtr &child)=0 |
virtual bool | appendChild (const IEDLTreeNodePtr &child)=0 |
virtual IEDLTreeNodePtr | detachChild (uint32 index)=0 |
virtual bool | deleteChild (uint32 index)=0 |
virtual void | remove ()=0 |
Public Member Functions inherited from IEDLObject | |
virtual const CClassID & | getClassID () const =0 |
Returns class ID of IEDLObject. | |
virtual bool | init (CClassParams *pData) |
The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory. | |
virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
Create a copy of EDLObject. | |
Public Member Functions inherited from IRCObject | |
virtual void | addRef () const =0 |
Increases the reference count of the actual object pointed to. This would take place during an assignment or copying. | |
virtual bool | decRef () const =0 |
Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to. | |
virtual int32 | getRefCount () const =0 |
Retrieve the current reference count of the actual object pointed to. |
Additional Inherited Members | |
Protected Member Functions inherited from IRCObject | |
virtual | ~IRCObject () |
Virtual destructor. |
typedef CSmartPtr<IEDLTreeNode<T> > IEDLTreeNode< T >::IEDLTreeNodePtr |
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inlinevirtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |