Mako 8.2.0 API
MakoCore SDK API Documentation
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IDOMMatrix Class Referenceabstract

Defines the render transform matrix. More...

#include <edl/idomresources.h>

Inheritance diagram for IDOMMatrix:
[legend]

Classes

class  Data
 Initialization data. More...

Public Member Functions

virtual const FMatrixgetRenderTransform () const =0
 Retrieves the render transform matrix.
virtual void setRenderTransform (const FMatrix &matrix)=0
 Sets the render transform matrix.
Public Member Functions inherited from IEDLObject
virtual const CClassIDgetClassID () const =0
 Returns class ID of IEDLObject.
virtual bool init (CClassParams *pData)
 The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory.
virtual bool clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory)
 Create a copy of EDLObject.
Public Member Functions inherited from IRCObject
virtual void addRef () const =0
 Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
virtual bool decRef () const =0
 Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
virtual int32 getRefCount () const =0
 Retrieve the current reference count of the actual object pointed to.

Static Public Member Functions

static const CClassIDclassID ()
 Retrieves the class id of IDOMMatrix.

Additional Inherited Members

Protected Member Functions inherited from IRCObject
virtual ~IRCObject ()
 Virtual destructor.

Detailed Description

Defines the render transform matrix.

Member Function Documentation

◆ classID()

const CClassID & IDOMMatrix::classID ( )
inlinestatic

Retrieves the class id of IDOMMatrix.

Returns
CClassID. Returns the class id of the element.

◆ getRenderTransform()

virtual const FMatrix & IDOMMatrix::getRenderTransform ( ) const
pure virtual

Retrieves the render transform matrix.

Returns
FMatrix Returns the render transform matrix

◆ setRenderTransform()

virtual void IDOMMatrix::setRenderTransform ( const FMatrix & matrix)
pure virtual

Sets the render transform matrix.

Parameters
matrixRender transform matrix

The documentation for this class was generated from the following file: