#include <edl/edlvector.h>
◆ ConstIterator
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ Iterator
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ CEDLVector() [1/5]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ CEDLVector() [2/5]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ CEDLVector() [3/5]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ CEDLVector() [4/5]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ CEDLVector() [5/5]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ ~CEDLVector()
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ append() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ append() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::append |
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const T & | obj | ) |
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◆ begin() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ begin() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ clear()
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ contains()
template<class T, uint32_t STATICBUFFERLEN = 1>
bool CEDLVector< T, STATICBUFFERLEN >::contains |
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const T & | obj | ) |
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◆ empty()
template<class T, uint32_t STATICBUFFERLEN = 1>
bool CEDLVector< T, STATICBUFFERLEN >::empty |
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◆ end() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ end() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ erase()
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::erase |
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uint32_t | index | ) |
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◆ fill()
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::fill |
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const T & | obj | ) |
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◆ find() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ find() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ indexOf()
template<class T, uint32_t STATICBUFFERLEN = 1>
uint32_t CEDLVector< T, STATICBUFFERLEN >::indexOf |
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const T & | obj | ) |
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◆ insert() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::insert |
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uint32_t | index, |
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const CEDLVector< T, STATICBUFFERLEN > & | items ) |
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◆ insert() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::insert |
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uint32_t | index, |
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const T & | obj ) |
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◆ last() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ last() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
T & CEDLVector< T, STATICBUFFERLEN >::last |
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◆ operator!=()
template<class T, uint32_t STATICBUFFERLEN = 1>
bool CEDLVector< T, STATICBUFFERLEN >::operator!= |
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const CEDLVector< T, STATICBUFFERLEN > & | other | ) |
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◆ operator=()
template<class T, uint32_t STATICBUFFERLEN = 1>
◆ operator==()
template<class T, uint32_t STATICBUFFERLEN = 1>
bool CEDLVector< T, STATICBUFFERLEN >::operator== |
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const CEDLVector< T, STATICBUFFERLEN > & | other | ) |
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◆ operator[]() [1/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
T & CEDLVector< T, STATICBUFFERLEN >::operator[] |
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uint32_t | index | ) |
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◆ operator[]() [2/2]
template<class T, uint32_t STATICBUFFERLEN = 1>
T & CEDLVector< T, STATICBUFFERLEN >::operator[] |
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uint32_t | index | ) |
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◆ reserve()
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::reserve |
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uint32_t | reserveSize | ) |
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◆ resize()
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::resize |
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uint32_t | newSize | ) |
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◆ reverse()
template<class T, uint32_t STATICBUFFERLEN = 1>
void CEDLVector< T, STATICBUFFERLEN >::reverse |
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◆ size()
template<class T, uint32_t STATICBUFFERLEN = 1>
uint32_t CEDLVector< T, STATICBUFFERLEN >::size |
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◆ toVector()
template<class T, uint32_t STATICBUFFERLEN = 1>
std::vector< T > CEDLVector< T, STATICBUFFERLEN >::toVector |
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The documentation for this class was generated from the following file: