Mako 7.5.0 API
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JawsMako::ITransform Class Referenceabstract

ITransforms provide a method of applying common operations on DOM objects such as brushes, nodes, colors, colorspaces or entire trees. Not all transforms will operate on all kinds of objects, as noted in their descriptions. More...

#include <transforms.h>

Inheritance diagram for JawsMako::ITransform:

Public Member Functions

virtual IDOMBrushPtr transform (const IDOMBrushPtr &brush, eBrushUsage usage=eBUGeneral, const CTransformState &state=CTransformState())=0
 Apply the transform to the given brush, if applicable. These transforms are thread safe.
 
virtual IDOMImagePtr transform (const IDOMImagePtr &image, const CTransformState &state=CTransformState())=0
 Apply the transform to the given image, if applicable. These transforms are thread safe.
 
virtual IDOMColorPtr transform (const IDOMColorPtr &color, const CTransformState &state=CTransformState())=0
 Apply the transform to the given color, if applicable. These transforms are thread safe.
 
virtual IDOMColorSpacePtr transform (const IDOMColorSpacePtr &colorSpace, const CTransformState &state=CTransformState())=0
 Apply the transform to the given colorspace, if applicable. These transforms are thread safe.
 
virtual IDOMNodePtr transform (const IDOMNodePtr &node, bool &changed, bool transformChildren=true, const CTransformState &state=CTransformState())=0
 Apply the transform to the given node, if applicable. These transforms are thread safe, providing no other transforms are being applied to the same nodes at the same time.
 
virtual void transformPage (const IPagePtr &page, bool transformContent=true, bool transformAnnotations=true)=0
 Apply the transform to the given page, if applicable. These transforms are thread safe, providing no other transforms are being applied to the same nodes at the same time. The transform will also apply to the annotations appearances.
 
virtual void flushCaches ()=0
 Flush the caches used by the transform. Most transforms cache recently transformed results to improve the performance of repeated transformations of equivalent results. However, it is possible that some cached results may point to entities that no longer exist, such as content inside an XPS file that no longer exists. If you are deleting or replacing files where transforms have been used, it is advisable to invoke this routine to clear the caches.
 
virtual void setProgressMonitor (const IProgressMonitorPtr &progressMonitor)=0
 Set the IProgressMonitor object for this transform to allow for monitoring the progress of the transform.
 
- Public Member Functions inherited from IRCObject
virtual void addRef () const =0
 Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
 
virtual bool decRef () const =0
 Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
 
virtual int32 getRefCount () const =0
 Retrieve the current reference count of the actual object pointed to.
 

Additional Inherited Members

- Protected Member Functions inherited from IRCObject
virtual ~IRCObject ()
 Virtual destructor.
 

Detailed Description

ITransforms provide a method of applying common operations on DOM objects such as brushes, nodes, colors, colorspaces or entire trees. Not all transforms will operate on all kinds of objects, as noted in their descriptions.

ITransform instances attempt to return the same object for cases where identical transforms have been applied. For example, if an image has been previously transformed, the same object will be returned as the previous call if the results would be identical.

Member Function Documentation

◆ setProgressMonitor()

virtual void JawsMako::ITransform::setProgressMonitor ( const IProgressMonitorPtr & progressMonitor)
pure virtual

Set the IProgressMonitor object for this transform to allow for monitoring the progress of the transform.

Parameters
progressMonitorThe progress monitor which allows aborting an operation or registering a progress callback.

◆ transform() [1/5]

virtual IDOMBrushPtr JawsMako::ITransform::transform ( const IDOMBrushPtr & brush,
eBrushUsage usage = eBUGeneral,
const CTransformState & state = CTransformState() )
pure virtual

Apply the transform to the given brush, if applicable. These transforms are thread safe.

Parameters
brushThe brush to be processed.
usageWhat the brush is to be used for.
stateThe active CTransformState when this brush is encountered. Not all transforms require this information.
Returns
IDOMBrushPtr The result. If modifications have been applied the result will be a new brush. If NULL, this indicates that the brush should be dropped entirely.

◆ transform() [2/5]

virtual IDOMColorPtr JawsMako::ITransform::transform ( const IDOMColorPtr & color,
const CTransformState & state = CTransformState() )
pure virtual

Apply the transform to the given color, if applicable. These transforms are thread safe.

Parameters
colorThe color to be processed.
stateThe active CTransformState when this color is encountered. Not all transforms require this information.
Returns
IDOMColorPtr The result. If modifications have been applied the result will be a new color. If NULL, this indicates that the color should be dropped entirely.

◆ transform() [3/5]

virtual IDOMColorSpacePtr JawsMako::ITransform::transform ( const IDOMColorSpacePtr & colorSpace,
const CTransformState & state = CTransformState() )
pure virtual

Apply the transform to the given colorspace, if applicable. These transforms are thread safe.

Parameters
colorSpaceThe colorSpace to be processed.
stateThe active CTransformState when this color space is encountered. Not all transforms require this information.
Returns
IDOMColorSpacePtr The result. If modifications have been applied the result will be a new color space.

◆ transform() [4/5]

virtual IDOMImagePtr JawsMako::ITransform::transform ( const IDOMImagePtr & image,
const CTransformState & state = CTransformState() )
pure virtual

Apply the transform to the given image, if applicable. These transforms are thread safe.

Parameters
imageThe image to be processed.
stateThe active CTransformState when this image is encountered. Not all transforms require this information.
Returns
IDOMImagehPtr The result. If modifications have been applied the result will be a new image. If NULL, this indicates that the image should be dropped entirely.

◆ transform() [5/5]

virtual IDOMNodePtr JawsMako::ITransform::transform ( const IDOMNodePtr & node,
bool & changed,
bool transformChildren = true,
const CTransformState & state = CTransformState() )
pure virtual

Apply the transform to the given node, if applicable. These transforms are thread safe, providing no other transforms are being applied to the same nodes at the same time.

Parameters
nodeThe node to be processed.
changedWill be set to true on return if any changes have been made.
transformChildrenIf true, the transform will also apply to any children of the node. For some transforms, this must be set; see the description of the individual transforms for details.
stateThe active CTransformState when this node is encountered. Not all transforms require this information.
Returns
IDOMNodePtr The result. It may be a new node, a modified version, or NULL indicating that the node is to be dropped entirely.

◆ transformPage()

virtual void JawsMako::ITransform::transformPage ( const IPagePtr & page,
bool transformContent = true,
bool transformAnnotations = true )
pure virtual

Apply the transform to the given page, if applicable. These transforms are thread safe, providing no other transforms are being applied to the same nodes at the same time. The transform will also apply to the annotations appearances.

Parameters
pageThe page to be processed.
transformContentIf true, apply the transform to the page content
transformAnnotationsIf true, apply the transform to the annotations

The documentation for this class was generated from the following file: