Defines the render transform matrix.
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#include <idomresources.h>
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virtual const FMatrix & | getRenderTransform () const =0 |
| Retrieves the render transform matrix.
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virtual void | setRenderTransform (const FMatrix &matrix)=0 |
| Sets the render transform matrix.
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virtual const CClassID & | getClassID () const =0 |
| Returns class ID of IEDLObject.
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virtual bool | init (CClassParams *pData) |
| The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory.
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virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
| Create a copy of EDLObject.
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virtual void | addRef () const =0 |
| Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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virtual bool | decRef () const =0 |
| Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
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virtual int32 | getRefCount () const =0 |
| Retrieve the current reference count of the actual object pointed to.
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virtual | ~IRCObject () |
| Virtual destructor.
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Defines the render transform matrix.
◆ classID()
static const CClassID & IDOMMatrix::classID |
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inlinestatic |
Retrieves the class id of IDOMMatrix.
- Returns
- CClassID. Returns the class id of the element.
◆ getRenderTransform()
virtual const FMatrix & IDOMMatrix::getRenderTransform |
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const |
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pure virtual |
Retrieves the render transform matrix.
- Returns
- FMatrix Returns the render transform matrix
◆ setRenderTransform()
virtual void IDOMMatrix::setRenderTransform |
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const FMatrix & | matrix | ) |
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pure virtual |
Sets the render transform matrix.
- Parameters
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matrix | Render transform matrix |
The documentation for this class was generated from the following file: