Mako 7.5.0 API
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IDOMMatrix Class Referenceabstract

Defines the render transform matrix. More...

#include <idomresources.h>

Inheritance diagram for IDOMMatrix:

Classes

class  Data
 Initialization data. More...
 

Public Member Functions

virtual const FMatrixgetRenderTransform () const =0
 Retrieves the render transform matrix.
 
virtual void setRenderTransform (const FMatrix &matrix)=0
 Sets the render transform matrix.
 
- Public Member Functions inherited from IEDLObject
virtual const CClassIDgetClassID () const =0
 Returns class ID of IEDLObject.
 
virtual bool init (CClassParams *pData)
 The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory.
 
virtual bool clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory)
 Create a copy of EDLObject.
 
- Public Member Functions inherited from IRCObject
virtual void addRef () const =0
 Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
 
virtual bool decRef () const =0
 Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
 
virtual int32 getRefCount () const =0
 Retrieve the current reference count of the actual object pointed to.
 

Static Public Member Functions

static const CClassIDclassID ()
 Retrieves the class id of IDOMMatrix.
 

Additional Inherited Members

- Protected Member Functions inherited from IRCObject
virtual ~IRCObject ()
 Virtual destructor.
 

Detailed Description

Defines the render transform matrix.

Member Function Documentation

◆ classID()

static const CClassID & IDOMMatrix::classID ( )
inlinestatic

Retrieves the class id of IDOMMatrix.

Returns
CClassID. Returns the class id of the element.

◆ getRenderTransform()

virtual const FMatrix & IDOMMatrix::getRenderTransform ( ) const
pure virtual

Retrieves the render transform matrix.

Returns
FMatrix Returns the render transform matrix

◆ setRenderTransform()

virtual void IDOMMatrix::setRenderTransform ( const FMatrix & matrix)
pure virtual

Sets the render transform matrix.

Parameters
matrixRender transform matrix

The documentation for this class was generated from the following file: