A visual brush is used to fill a region with a vector drawing. More...
#include <idombrush.h>
Classes | |
class | Data |
Initialization data. More... | |
Public Member Functions | |
virtual eTilingMode | getTileMode () const =0 |
Retrieves the tiling mode value of the visual brush. | |
virtual void | setTileMode (eTilingMode tm)=0 |
Sets tiling mode value of the visual brush. | |
virtual eViewUnits | getViewBoxUnits () const =0 |
Retrieves the viewbox units used by the image brush. Currently, only absolute units are supported. | |
virtual void | setViewBoxUnits (eViewUnits vu)=0 |
Sets the viewbox units value of the image brush. Currently, only absolute units are supported. | |
virtual eViewUnits | getViewPortUnits () const =0 |
Retrieves the viewport units value of the image brush. Currently, only absolute units are supported. | |
virtual void | setViewPortUnits (eViewUnits vu)=0 |
Sets the viewport units used for the image brush. Currently, only absolute units are supported. | |
virtual const FRect & | getViewBox () const =0 |
Retrieves the viewbox rectangle. | |
virtual void | setViewBox (const FRect &vb)=0 |
Sets viewbox rectangle. | |
virtual const FRect & | getViewPort () const =0 |
Retrieves the viewport rectangle. | |
virtual void | setViewPort (const FRect &vp)=0 |
Sets the viewport rectangle. | |
virtual IDOMNodePtr | getVisual () const =0 |
Retrieves smart pointer to the visual node (path, glyphs, group or canvas node) used to specify the source for the visual brush. | |
virtual void | setVisual (const IDOMNodePtr &ptrVisual)=0 |
Sets the visual node (path, glyphs or canvas node) used to specify the source for the visual brush. | |
virtual IDOMTilingPatternBrushPtr | getEquivalentTilingBrush (IEDLClassFactory *pFactory)=0 |
Gets an equivalent IDOMTilingPattern brush. If the receiver has a tile mode of eNoTile, this call will fail. | |
virtual IDOMVisualBrushPtr | getEquivalentSimpleVisualBrush (IEDLClassFactory *pFactory)=0 |
Gets an equivalent visual brush where any flip tile mode is simplified to simple tiling. Useful for situations where flipping cannot be handled, but simple visual brushes can. | |
Public Member Functions inherited from IDOMTransformableBrush | |
virtual const FMatrix & | getRenderTransform () const =0 |
Retrieves the render transform matrix. | |
virtual void | setRenderTransform (const FMatrix &matrix)=0 |
Sets the render transform matrix. | |
Public Member Functions inherited from IDOMBrush | |
virtual eBrushType | getBrushType () const =0 |
Retrieves the type of the brush. | |
virtual float | getOpacity () const =0 |
Retrieves the opacity value of the brush element. | |
virtual void | setOpacity (float opc)=0 |
Sets the opacity value of a brush element. | |
virtual IDOMBrushPtr | getAdjustedForUseInTransformedNode (IEDLClassFactory *pFactory, const FMatrix &nodeTransform) |
Get a version of this brush adjusted for use inside a node with the given transform. | |
Public Member Functions inherited from IEDLObject | |
virtual const CClassID & | getClassID () const =0 |
Returns class ID of IEDLObject. | |
virtual bool | init (CClassParams *pData) |
The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory. | |
virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
Create a copy of EDLObject. | |
Public Member Functions inherited from IRCObject | |
virtual void | addRef () const =0 |
Increases the reference count of the actual object pointed to. This would take place during an assignment or copying. | |
virtual bool | decRef () const =0 |
Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to. | |
virtual int32 | getRefCount () const =0 |
Retrieve the current reference count of the actual object pointed to. | |
Static Public Member Functions | |
static EDL_API IDOMVisualBrushPtr | create (IEDLClassFactory *pFactory, const IDOMNodePtr &visual, const FRect &viewBox, const FRect &viewPort, const FMatrix &renderTransform=FMatrix(), float opacity=1.0f, eTilingMode tileMode=eNoTile) |
Simplified creator for a visual brush. Throws an IEDLError on failure. | |
static const CClassID & | classID () |
Retrieves the class id of IDOMVisualBrush. | |
Additional Inherited Members | |
Public Types inherited from IDOMBrush | |
enum | eBrushType { eSolidColor , eLinearGradient , eRadialGradient , eImage , eMasked , eVisual , eSoftMask , eTilingPattern , eType1ShadingPattern , eType2ShadingPattern , eType3ShadingPattern , eType4567ShadingPattern , eNull } |
Brush type enumeration. More... | |
Protected Member Functions inherited from IRCObject | |
virtual | ~IRCObject () |
Virtual destructor. | |
A visual brush is used to fill a region with a vector drawing.
The drawing may be specified as either a visual brush property or as a resource reference. The drawing content may include exactly one Canvas, Path, or Glyphs node and that node's child and descendant nodes.
Visual brushes share a number of tile-related properties with image brushes.
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inlinestatic |
Retrieves the class id of IDOMVisualBrush.
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static |
Simplified creator for a visual brush. Throws an IEDLError on failure.
pFactory | The factory to use. |
visual | The node to use as the visual. |
viewBox | The desired view box. |
viewPort | The desired view port. |
renderTransform | The desired render transform. |
opacity | The desired brush opacity. |
tileMode | The desired tile mode. |
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pure virtual |
Gets an equivalent visual brush where any flip tile mode is simplified to simple tiling. Useful for situations where flipping cannot be handled, but simple visual brushes can.
pFactory | A pointer to an EDL class factory. |
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pure virtual |
Gets an equivalent IDOMTilingPattern brush. If the receiver has a tile mode of eNoTile, this call will fail.
pFactory | A pointer to an EDL class factory |
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pure virtual |
Retrieves the tiling mode value of the visual brush.
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pure virtual |
Retrieves the viewbox rectangle.
The viewbox specifies the portion of a source image or visual to be rendered to the page as a tile, whose size and location are determined by the image brush's viewport. The tile is then used to fill the geometry specified by the parent element according to the image brush's tile mode. The ViewBox can specify a region larger than the image itself, including negative values. The view box specifies the position and dimension of the brush's source content. It is specified by four comma-separated real numbers (x, y, width, height) where width and height are non-negative.
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pure virtual |
Retrieves the viewbox units used by the image brush. Currently, only absolute units are supported.
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pure virtual |
Retrieves the viewport rectangle.
The viewport specifies the dimensions and location of the initial tile that will be filled with the specified image or visual fragment. It is defined in the current effective coordinate space. It is specified by four comma separated real numbers (x, y, width, height) where width and height are non-negative.
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pure virtual |
Retrieves the viewport units value of the image brush. Currently, only absolute units are supported.
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pure virtual |
Retrieves smart pointer to the visual node (path, glyphs, group or canvas node) used to specify the source for the visual brush.
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pure virtual |
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pure virtual |
Sets viewbox rectangle.
The viewbox specifies the portion of a source image or visual to be rendered to the page as a tile. The tile is then used to fill the geometry specified by the parent element according to the TileMode() function. The viewbox can specify a region larger than the image itself, including negative values. The viewbox specifies the position and dimension of the brush's source content. It is specified by four comma-separated real numbers (x, y, width, height) where width and height are non-negative.
vb | The viewbox rectangle |
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pure virtual |
Sets the viewbox units value of the image brush. Currently, only absolute units are supported.
vu | The viewbox units value |
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pure virtual |
Sets the viewport rectangle.
The viewport specifies the dimensions and location of the initial tile that will be filled with the specified image or visual fragment. It is defined in the current effective coordinate space. It is specified by four comma separated real numbers (x, y, width, height) where width and height are non-negative.
vp | The viewport rectangle |
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pure virtual |
Sets the viewport units used for the image brush. Currently, only absolute units are supported.
vu | The new viewport units value |
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pure virtual |
Sets the visual node (path, glyphs or canvas node) used to specify the source for the visual brush.
ptrVisual | Pointer to the visual node (path, glyphs or canvas node) used to specify the source for the visual brush. |