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virtual const FMatrix & | getRenderTransform () const =0 |
| Retrieves the render transform matrix. More...
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virtual void | setRenderTransform (const FMatrix &matrix)=0 |
| Sets the render transform matrix. More...
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virtual const CClassID & | getClassID () const =0 |
| Returns class ID of IEDLObject. More...
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virtual bool | init (CClassParams *pData) |
| The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory. More...
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virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
| Create a copy of EDLObject. More...
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virtual void | addRef () const =0 |
| Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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virtual bool | decRef () const =0 |
| Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to. More...
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virtual int32 | getRefCount () const =0 |
| Retrieve the current reference count of the actual object pointed to. More...
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Defines the render transform matrix.