#include "htevents.h"
Data Fields | |
sw_tl_ref | timeline |
struct PS_STRING | screen_name |
struct PS_STRING | colorant_name |
struct PS_STRING | type_name |
unsigned int | tones_used |
unsigned int | tones_total |
unsigned int | colorants_using |
int | token |
unsigned int | level_count |
SWMSG_HT_USAGE_MIX_LEVEL * | levels |
double | frequency12 |
double | frequency34 |
double | angle12 |
double | angle34 |
Screen usage message for threshold screens. This message is sent with a SWEVT_HT_USAGE_THRESHOLD event, to indicate that a threshold screen has been used for a particular colorant in a job.
double SWMSG_HT_USAGE_THRESHOLD::angle12 |
The apparent angle from the cell dimensions, at the top right corner.
double SWMSG_HT_USAGE_THRESHOLD::angle34 |
The apparent angle from the cell dimensions, at the top left corner.
struct PS_STRING SWMSG_HT_USAGE_THRESHOLD::colorant_name |
The colorant screened.
unsigned int SWMSG_HT_USAGE_THRESHOLD::colorants_using |
The number of colorants using this screen.
double SWMSG_HT_USAGE_THRESHOLD::frequency12 |
The apparent frequency from the cell dimensions, along the top/bottom of the cell.
double SWMSG_HT_USAGE_THRESHOLD::frequency34 |
The apparent frequency from the cell dimensions, along the sides of the cell.
unsigned int SWMSG_HT_USAGE_THRESHOLD::level_count |
Number of levels in a mixed screen. This will be 0 if the screen is not a multi-bit mix.
SWMSG_HT_USAGE_MIX_LEVEL* SWMSG_HT_USAGE_THRESHOLD::levels |
An array of descriptors for each level, if level_count is >0.
struct PS_STRING SWMSG_HT_USAGE_THRESHOLD::screen_name |
Name of the threshold screen used.
sw_tl_ref SWMSG_HT_USAGE_THRESHOLD::timeline |
Timeline for the rendered sheet using the screen.
int SWMSG_HT_USAGE_THRESHOLD::token |
A unique ID for this particular usage message.
unsigned int SWMSG_HT_USAGE_THRESHOLD::tones_total |
The number of tone levels available.
unsigned int SWMSG_HT_USAGE_THRESHOLD::tones_used |
The number of tone levels used with this screen.
struct PS_STRING SWMSG_HT_USAGE_THRESHOLD::type_name |
The name of the screen's object type.