#include <jawsmako/apexrenderer.h>
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virtual | ~ITexture () |
virtual void | addRef () const =0 |
| Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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virtual bool | decRef () const =0 |
| Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
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virtual int32 | getRefCount () const =0 |
| Retrieve the current reference count of the actual object pointed to.
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◆ ~ITexture()
virtual JawsMako::IApexRenderer::ITexture::~ITexture |
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The documentation for this class was generated from the following file: