A concrete class where a single image is generated as output. Here, a maximum of 32 color components is allowed, not including any generated alpha channel. More...
#include <renderspec.h>
Public Attributes | |
IDOMImagePtr | result |
On render completion, this will be populated with the rendered result. | |
bool | compress |
If true, the image data will be lightly compressed during render. | |
Public Attributes inherited from JawsMako::CRenderSpec | |
IDOMColorSpacePtr | processSpace |
The desired process color space of the result. | |
uint32 | width |
The width, in pixels, of the result. | |
uint32 | height |
The height, in pixels, of the result. | |
uint8 | depth |
The depth, in bits (8 or 16), of the result. | |
FRect | sourceRect |
The source area of the DOM that will be mapped to the output width and height. | |
uint8 | aaFactor |
The aaFactor to be used. 1 means no anti-aliasing. The maximum value is 4. | |
bool | alpha |
Whether or not alpha information should be produced. | |
CSpotColorNames | retainedSpotColors |
Spot components to generate. | |
CSpotColorNames | ignoredSpotColors |
Spot components to ignore. | |
A concrete class where a single image is generated as output. Here, a maximum of 32 color components is allowed, not including any generated alpha channel.