Mako 7.5.0 API
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JawsMako::IJawsRenderer::CColorThresholdArrayHalftone Class Reference

As per CThresholdArrayHalftone, but for use with color rendering. There is a single width and height, but a threshold array for each color being rendering. One threshold array must be specified for each color being rendered. When rendering to RGB, there must be three thresholds (Red, Green and Blue respectively). For CMYK output, there must be four thresholds (Cyan, Magenta, Yellow and Black respectively). More...

#include <jawsmako.h>

Inherits JawsMako::IJawsRenderer::IHalftone.

Public Attributes

uint32 width
 The width of the halftone cell in pixels.
 
uint32 height
 the height of the halftone cell in pixels
 
CEDLVector< CEDLVector< uint8 > > thresholdArrays
 The threshold arrays. Must be width x height bytes in size, and no larger than 65535 bytes.
 

Detailed Description

As per CThresholdArrayHalftone, but for use with color rendering. There is a single width and height, but a threshold array for each color being rendering. One threshold array must be specified for each color being rendered. When rendering to RGB, there must be three thresholds (Red, Green and Blue respectively). For CMYK output, there must be four thresholds (Cyan, Magenta, Yellow and Black respectively).


The documentation for this class was generated from the following file: