As per CThresholdArrayHalftone, but for use with color rendering. There is a single width and height, but a threshold array for each color being rendering. One threshold array must be specified for each color being rendered. When rendering to RGB, there must be three thresholds (Red, Green and Blue respectively). For CMYK output, there must be four thresholds (Cyan, Magenta, Yellow and Black respectively). More...
#include <jawsmako.h>
Inherits JawsMako::IJawsRenderer::IHalftone.
As per CThresholdArrayHalftone, but for use with color rendering. There is a single width and height, but a threshold array for each color being rendering. One threshold array must be specified for each color being rendered. When rendering to RGB, there must be three thresholds (Red, Green and Blue respectively). For CMYK output, there must be four thresholds (Cyan, Magenta, Yellow and Black respectively).