A entry in the shading pattern's mesh. The interpretation of each entry depends on the shading type, and potentially on per-entry flags. Please see the PDF specification for details. More...
#include <idombrush.h>
Public Attributes | |
uint8 | flag |
A flag for the mesh entry. Used for Type 4, 6, and 7 shading patterns. | |
CEDLVector< FPoint > | points |
CEDLVector< CEDLVector< float > > | colors |
A entry in the shading pattern's mesh. The interpretation of each entry depends on the shading type, and potentially on per-entry flags. Please see the PDF specification for details.
CEDLVector<CEDLVector<float> > IDOMShadingPatternType4567Brush::CMeshEntry::colors |
A variable number of colors. The interpretation of these colors depends on the shading type and (for all but Type 5 shades) the flag entry. For shading patterns that use functions, each color will be a single component that is then passed through the function to obtain a final color value.
CEDLVector<FPoint> IDOMShadingPatternType4567Brush::CMeshEntry::points |
A variable number of points. The interpretation of these points depends on the shading type and (for all but Type 5 shades) the flag entry.