Mako 7.3.0 API
IDOMVisualRoot Class Reference

IDOMVisualRoot interface. More...

#include <idombrush.h>

Inheritance diagram for IDOMVisualRoot:

Static Public Member Functions

static const CClassIDclassID ()
 Retrieves the class ID of IDOMVisualRoot. More...
 
- Static Public Member Functions inherited from IDOMNode
static EDL_API FMatrix effectiveTransformationOfNode (const IDOMNodePtr &node)
 Attempt to find the effective transformation matrix external to the specified node relative to either a containing page or ultimate parent. More...
 

Additional Inherited Members

- Public Member Functions inherited from IDOMNode
virtual ~IDOMNode ()
 virtual destructor
 
virtual DOMid getDOMid () const =0
 Retrieves the node ID. More...
 
virtual void setDOMid (DOMid id)=0
 Sets the node ID. More...
 
virtual eDOMNodeType getNodeType () const =0
 Retrieves the DOM node type. More...
 
virtual bool getProperty (const EDLSysString &propertyName, PValue &propertyValue) const =0
 Retrieves the value of a property. The EDL DOM node can store non-content or relationship information through the use of the "properties" feature of the node. The data is represented as key-value pairs; the key being a string and the value being an abstract container called a PValue. PValues can represent integers, strings, DOM nodes, and so on. More...
 
virtual void setProperty (const EDLSysString &propertyName, const PValue &propertyValue)=0
 Sets the value of a property. The EDL DOM node can store non-content or relationship information through the use of the "properties" feature of the node. The data is represented as key-value pairs; the key being a string and the value being an abstract container called a PValue. PValues can represent integers, strings, DOM nodes, and so on. More...
 
virtual void removeProperty (const EDLSysString &propertyName)=0
 Removes property. More...
 
virtual IEDLSysStringCollectionEnumPtr getPropertyCollectionEnum ()=0
 Retrieves a navigable list of the property names stored on this node. More...
 
virtual bool hasChildNodes () const =0
 Function that indicates whether this node is a parent to other nodes. More...
 
virtual IDOMNodePtr getParentNode () const =0
 Gets the parent node of this node. More...
 
virtual IDOMNodePtr getFirstChild () const =0
 Gets the first child node of this node. More...
 
virtual IDOMNodePtr getLastChild () const =0
 Gets the last child node of this node. More...
 
virtual IDOMNodePtr getNextChild (const IDOMNodePtr &child) const =0
 Gets the child node which follows the node passed in. More...
 
virtual IDOMNodePtr getPreviousChild (const IDOMNodePtr &child) const =0
 Gets the child node which precedes the node passed in. More...
 
virtual IDOMNodePtr getPreviousSibling () const =0
 Retrieves the node's previous sibling node. More...
 
virtual IDOMNodePtr getNextSibling () const =0
 Retrieves node's next sibling node. More...
 
virtual void appendChild (const IDOMNodePtr &child)=0
 Appends a node to the end of the node's child list. More...
 
virtual void insertChild (const IDOMNodePtr &ptrPreviousSibling, const IDOMNodePtr &child, bool bCheckComplete=true)=0
 Insert a child node after ptrPreviousSibling. More...
 
virtual IDOMNodePtr extractChild (const IDOMNodePtr &child)=0
 Extracts (that is, finds and removes) a child node from the node children. After extraction the child node is no longer a part of the DOM. If no node is specified, the first available node will be extracted from the node's children. More...
 
virtual void replaceChild (const IDOMNodePtr &oldChild, const IDOMNodePtr &newChild)=0
 Replaces the child node with another. More...
 
virtual bool isComplete () const =0
 Signals the completeness of the node.
A complete node is one that has no more children to be added to it. More...
 
virtual void setComplete ()=0
 Sets the node's completeness status to "true".
 
virtual IDOMNodeFlagsgetFlags ()=0
 Retrieves the node's flags property. More...
 
virtual void setParentNode (const IDOMNodePtr &ptrParent)=0
 Sets the parent node. More...
 
virtual void setPreviousSibling (const IDOMNodePtr &ptrPreviousSibling)=0
 Sets the previous sibling node. More...
 
virtual void setNextSibling (const IDOMNodePtr &ptrNextSibling)=0
 Sets the next sibling node. More...
 
virtual bool isAncestor (const IDOMNodePtr &ptrCandidate)=0
 Function tests whether a candidate node is a descendant of the node. More...
 
virtual FRect getBounds (bool applyTransform=true, bool applyClip=true)
 Find the conservative bounding box of the marking content of the node. More...
 
virtual bool copyNodeData (IDOMNode *pSourceNode)=0
 Copy the properties collection, the flags and the DOM ID from the given source node to this one. More...
 
virtual IDOMNodePtr cloneNode (IEDLClassFactory *pFactory) const =0
 Simpified node cloning. An exception of type IEDLError will be thrown on failure. More...
 
virtual IDOMNodePtr cloneTree (IEDLClassFactory *pFactory) const =0
 Clone the tree of nodes beginning at this node. An exception of type IEDLError will be thrown on failure. More...
 
virtual void cloneTreeAndAppend (IEDLClassFactory *pFactory, const IDOMNodePtr &dest) const =0
 Clone the tree of nodes beginning at this node, and append the result to the destination tree. More...
 
virtual void completeTree ()=0
 Mark the entire tree from this point as complete. You should not ordinarily need to call this function.
 
virtual void removeCompleteFlagFromTree ()=0
 Mark the entire tree from this point as complete.
 
virtual void findChildrenOfType (eDOMNodeType type, CDOMNodeVect &nodes, bool searchForms=false)=0
 Find all children of this node with the given type, appending to the given vector. Does not descend into brushes. More...
 
virtual void walkTree (WalkTreeFunc func, void *priv, bool descendIntoBrushes=false, bool descendIntoForms=false)=0
 Walk through the DOM calling a given function on each node. The function is allowed to: More...
 
virtual void notifyOnDestruct (NodeDeleteFunc func, void *priv)=0
 Register interest in being told when this node is about to be destroyed. More...
 
virtual void unregisterNotify (NodeDeleteFunc func, void *priv)=0
 Unregister interest in being told when this node is about to be destroyed. More...
 
- Public Member Functions inherited from IEDLObject
virtual const CClassIDgetClassID () const =0
 Returns class ID of IEDLObject. More...
 
virtual bool init (CClassParams *pData)
 The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory. More...
 
virtual bool clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory)
 Create a copy of EDLObject. More...
 
- Public Member Functions inherited from IRCObject
virtual void addRef () const =0
 Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
 
virtual bool decRef () const =0
 Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to. More...
 
virtual int32 getRefCount () const =0
 Retrieve the current reference count of the actual object pointed to. More...
 
- Protected Member Functions inherited from IRCObject
virtual ~IRCObject ()
 Virtual destructor.
 

Detailed Description

IDOMVisualRoot interface.

Member Function Documentation

◆ classID()

static const CClassID& IDOMVisualRoot::classID ( )
inlinestatic

Retrieves the class ID of IDOMVisualRoot.

Returns
CClassID The class ID of IDOMVisualRoot.

The documentation for this class was generated from the following file: