Mako 8.1.0 API
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Color value

A single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats. More...

Classes

class  IDOMColor
 Holds a single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats. More...
 

Enumerations

enum  eBlackPointCompensation { eBPCUnset = -1 , eBPCDefault = 0 , eBPCOn = 1 , eBPCOff = 2 }
 Black point compensation enumeration. More...
 
enum  eRenderingIntent {
  eRenderingIntentUnset = -1 , ePerceptual = 0 , eRelativeColorimetric = 1 , eSaturation = 2 ,
  eAbsoluteColorimetric = 3
}
 Rendering intent enumeration. More...
 

Detailed Description

A single color value. The color values themselves are held as floating point values for all color spaces. For some spaces (such as indexed color spaces) the values will be integral, but still stored as floats.

The color values themselves cannot be interpreted without reference to the referenced color space.

IDOMColor nodes are used to specify the colors of lines and strokes, not of images. Hence if an ArcSegment is drawn with a blue line, the blue is specified by an IDOMColor node.

Enumeration Type Documentation

◆ eBlackPointCompensation

Black point compensation enumeration.

Enumerator
eBPCUnset 

Black point compensation unset.

eBPCDefault 

Default behavior.

eBPCOn 

Use black point compensation if applicable during color conversion.

eBPCOff 

Do not use black point compensation during color conversion.

◆ eRenderingIntent

Rendering intent enumeration.

Enumerator
eRenderingIntentUnset 

No rendering intent was set.

ePerceptual 

Perceptual rendering intent.

eRelativeColorimetric 

Relative colorimetric rendering intent.

eSaturation 

Saturation rendering intent.

eAbsoluteColorimetric 

Absolute colorimetric rendering intent.